Eager
Area
Health
Client
Fictional project
Role
Product Designer
Date
2023
Application developed for the Digital Interface Design course. For the project, the methodology described by Jesse James Garrett in “The Elements of User Experience” was used. The work included scope definition, strategy, questionnaires with potential users, creation of wireframes, and art direction of the interfaces.
Eager is a fictional application aimed at helping to create and maintain the practice of physical activities and healthy habits. It was developed from quantitative research conducted through surveys with potential users. From the research, it was possible to identify the main difficulties and needs regarding these practices and the adaptation of healthy habits.
For the project, the methodology of Jesse James Garrett was used, presented in the book "The Elements of User Experience," which divides the creation of a digital product into 5 stages, as shown below.

The complete prototype of the application can be accessed by clicking here.
Main data collected after the application of quantitative research.
This was a project carried out individually, under the supervision of Professor Raquel Godinho. Thus, I was responsible for organizing and structuring the work, conducting and applying the questionnaires, designing the interfaces, visual identity, and content.
I believe that the main result was being able to translate the needs raised from the research conducted into an MVP and to visualize, through testing, how the application behaved in direct interaction with the users.
Thinking about an ideal workflow, the next steps would be the handoff to developers — along with accompanying the development — enabling the launch and subsequent testing and monitoring of usability metrics.
Skeleton plan stage
Surface plan stage, with the final result of the proposed interface.
The complete prototype of the application can be accessed by clicking here.





